Comparing the stats from the Operation: Icestorm rulebook (pg 25 and 27) with the Infinity Army Builder indicates that we are in for some widespread, yet subtle changes to the costs and abilities of our favorite units in Infinity Third Edition.
Some changes are universal. BTS becomes a positive stat – instead of seeing “BTS -3,” it will now simply read “BTS 3.” They have added the Silhouette stat (all Icestorm “human-sized” models are S: 2). Availability (AVA) is missing from the Icestorm rules, but I do not think that that means it is missing from the eventual, full profiles.
There are new abilities; they have told us what Kinematika will do (add 1″ to the ARO Dodge move at Level 1), but there is a new one on the new Father Knight called “Assault.” Also, there is a new weapon called a “Breaker Pistol” that the Father Knight, Grenzer, and Reverend Healer each come armed with.
Let’s look at the unit-by-unit stat and point cost changes between 2nd Edition and the “Full List” entries from Op: Ice…
Auxbots: Auxbots gain +1 Armor (up to 1 from 0), but their BTS goes from -3 to 0.
Akalis, Sikh Commando: Akals gain 1 point in CC (from 14 to 15) and their CCW becomes an E/M CCW. For these bonuses, they pay the penalty of costing one point less as they go from 23 points for the CombiRifle version down to 22.
Nisse: The Nisse MultiSniper used to cost 41. Now it costs 34. Otherwise, every stat is identical.
ORC Troops: Not only does the Orc receive a swanky new model, it gains a MOV boost up to 4-4 from 4-2. Otherwise, he’s the same for the same points. (I’d add 5 points just for the re-sculpt…)
Father-Knight: While he is obviously completely new, so we have no basis for comparison, he does have the new skills Kinematika Level 1 and Assault, and carries a new weapon called the Breaker Pistol. Also worth nothing, he has a CC value of 23 (What?!?) with a PH of 14 , ARM 5, and BTS 9 with 2 Wounds… At 43 points and 0 SWC for the Boarding Shotgun/DA CCW load-out.
Jotum: The monster TAG sports a Silhouette of 7, just like the Iguana – leaving levels 1, 3, 4, 5, and 6 unaccounted for – plus anything over 7 we don’t know about yet.
The Jotum also loses Mountain Terrain it would seem… but is one point less now at 103.
Interventors: The BTS of the Interventors goes from 3 to a whopping 9! They get the addition of a Fast PAnda, and only cost one point more (27 instead of 26).
Spektr: BT gets a bump to 3 from 0 and it adds Multiterrain. It loses the “+Light Shotgun” bit to its weapon, but does decrease from 33 pts to 31.
Grenzer: Again, another whole new profile. He sports the new Breaker Pistol – but what I find interesting is that Corvus has removed the product code for the “Securitate.” Will the Grenzer replace the Securitate in Tunguskan lore… Or does it merely usurp its place in the starter box, awaiting a brand new Securitate design? Time will tell.
Mobile Brigada: Oh MY, that new sculpt! He speeds up to a 4-4 MOV (from 4-2) and drops in price from 43 to 39.
Reverend Healer: She has that new Breaker Pistol, and reportedly can Link with either Moiras or Custodiers in appropriate Sectorials.
Iguana: Has a Silhouette of 7, and its Operator quickens to 4-4 from 4-2.
Sure looks like servo-enhanced fiber-bundle muscles help Heavy Infantry go faster in third edition!
What do you guys think of the changes? Comment below, or for faster conversation, comment in the Facebook thread!
The BTS change is welcome. It used to throw me off when I was learning the game.
The Father-Knight on the other hand has stats like a MONSTER, holy crap!
It almost strikes me like the CSU/Reverand Healer/Father Knight group are like a Dire Foes set with a pair of special characters fight over a VIP (and with stats like that, the Father Knight definitely appears to be special!)
Reblogged this on Miniature armies, huge time sink. and commented:
Changes are coming in Infinity 3rd edition!
Did you guys already speak of changes (if any) in N3 to the Alguaciles and Fusiliers?
They remain exactly the same, hence their omission.
Thanks, and please keep up the great work!
I wonder if some of the price drops are a result of special rules being omitted from Op:Ice. From the BoW videos it seemed like the multisnipers lost their special ammo. That could account for the large drop in the Nisse.
These seem to be the full N3 profiles tucked in the back of the Op: Ice book. Price included. And I believe they only omitted the use of the Multi ammo because they were playing Op: Ice and NOT full 3rd Edition. Otherwise, it would just be a “Sniper Rifle.”
No, I think Multi absolutely stays and that this is just a harbinger of widespread point cost changes as things become even more balanced and realigned.
I’m not implying the multi-sniper in on the way out, just that the profiles in Op:Ice may not be the same as the N3 profiles. You’ve got the book though, and I don’t, so I’ll take your word on the matter.
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